![]() ![]() Only problem is, that expression needs to be -var/90*15 when Object B's rotation is negative. This takes the percentage of rotation to Object B's +90 degree limit, then applies that to Object A's constraint of -20 degrees. The closest expression I can get is -var/90*20. I then want to apply this 0.5 to the +15 degree limit of Object A, so 0.5 of +15 is +7.5, but if Object B rotates -45, it's now -0.5, which when applied to Object A's -20 degree limit, is -10. I'd then like to take the percentage of Object B's rotation to rotate Object A to it's constraint by that same percentage.įor example: If Object B rotates +45 degrees, that's halfway to its constraint of +90, so the value should be 0.5. When Object B is at 0 degrees, Object A is also at 0 degrees. Normally, this is a simple enough procedure, but I lack the mathematical understanding to write the correct expression. I would like the rotation of A to be driven by the rotation of B. ![]() ![]() Object B is constrained to -90 degrees and +90 degrees rotation on the X axis. Object A is constrained to -20 degrees and +15 degrees rotation on the X axis. ![]()
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